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Then “The Color of Madness” touched down. AdvertisementĪ new vendor and a new currency will net you a lot of new upgrades. I had done my duty in surviving that crucible once before. Like the maxed-out heroes that complete any of the titular Darkest Dungeon’s missions, I refused to go back inside. Some major balance updates coinciding with that DLC made the return trip that much more enticing, but I ultimately lost interest before concluding another run through the endgame. Then in 2017, I dipped my toes into The Crimson Court’s murky red liquid just enough to see the new content. You survive it.Īnd I did survive it, in late 2016, shortly after the game came to consoles. It’s the kind of game you finish with a sense of triumph, yes, but also relief. “The Crimson Court” made things even harder by introducing infectious vampirism that can kill those same heroes at home base. Diving back inĭarkest Dungeon is famously difficult. Learning to mitigate and tilt randomness in your favor is largely the point, but it still gets frustrating when a nasty critical hit permanently kills a hero you’ve spent hours grinding to the level cap. Specifically, it’s now a game I’m happy to “suffer through” all over again. Still, the fact remains that Darkest Dungeon is a fundamentally different game now than it was at launch.
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Sometimes that leads to controversy and outright hostility among players. But developer Red Hook Studios has never been afraid to dramatically change the flow of its game. This “Endless Harvest” requires very different tactics than the main game and its other major DLC, “The Crimson Court,” where attrition is as much about exploring dungeons as battling monsters. And if your team dies? It’ll just be temporarily lost in time and space, keeping its items and progress without that pesky perma-death.
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“The Color of Madness” mostly plays out as an endless, wave-based horde mode, granting better rewards the longer a single team survives the thronging masses. Husks aren’t particularly tough but make up for their weakness with numbers. The impact spreads strange, slimy crystals across the surrounding land and its inhabitants, morphing them into a new enemy faction called Husks. Like the story on which it’s based, “The Color of Madness” starts with a comet crash landing into a farmstead.
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But it also incorporates a whole new style of endless mission into Darkest Dungeon’s grueling grind.
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Lovecraft story-“The Colour Out of Space”-in a game already full of such homages. The expansion, called “The Color of Madness,” is a clear homage to an H.P. Price: $25 (base game) $5 (Colour of Madness DLC)ĭarkest Dungeon’s newest DLC isn’t quite like anything else in the game prior. Platform: Windows (reviewed), Mac, Linux, PS4, Xbox One, Switch, Vita, iOS
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